Learn how to combine textures, color data, and math to create your own custom AAA quality shaders
Instructed by: Timothy Trankle | Subject: Design, 3D & Animation
Instructed by: Timothy Trankle | Subject: Design, 3D & Animation
Description
Find out the tricks and techniques to create complex, high quality shader effects for your games! This course will teach you how to create advanced materials and shaders using PRACTICAL REAL WORLD examples! The power of materials in a game environment is often severely underestimated. Many complex effects like animated grass, parallax shading, light absorption, and more are achieved with only an object's material and not with any complicated scripts. Good materials and shaders are becoming an ever more important facet of a game's overall look and node based shader networks are the industry standard for creating them. The Unreal Engine material editor is one of the best on the market. This course will teach you how to use this powerful tool Being a good material artist is all about understanding how to manipulate textures using math operations and information from the 3d-world. There is a special design philosophy that surrounds node based shader networks and it requires a new way of thinking about color and value and how they all interact. This is not only true of the Unreal material editor, but of nearly ALL node based shader editors. Meaning that you can use the techniques taught in this course in many different software applications! By the end of this course, this design ethos will be second-nature to you. Learn by DOING This course is divided into several projects. Each is intended to teach you a new powerful technique for creating materials. For each material, we'll go step-by-step through each node, what it does, and why it's used. By the end, YOU will make a collection of high quality materials that you can build off of for your own games! Downloadable project files to help you follow along This course includes a .zip file which can be extracted into an Unreal project directory. Within the project, you'll find all of the textures, meshes, landscapes, and map files that are used with each lesson so you can follow along from any starting point! This directory even includes all of the exact materials that I made during the curriculum's production so you can dive in and see how they were made or even modify them to create something new. This course will cover: The fundamentals of the Unreal Engine material editor The differences between textures and materials How to use information about an object like its position, rotation, and proximity to other objects to affect the material How to combine colors and values using simple math operations to have total control over the material's look How to create your own custom material functions Get a Certificate of Completion when you finish the course! 30-Day 100% money back guarantee means there's no reason to hesitate! ENROLL NOW!
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Course Info
- 39 Lectures
- 2.5 Hours
- Language: English
- Subject: Design, 3D & Animation
- Instructed by: Timothy Trankle
- Platform: Udemy